Kevin W. Griffin

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Category: Game Development

Console Games: Why do we have to press start?

January 5, 2010

Interesting question came up on Twitter the other day: “Press Start” screens?  Why can’t I just go straight to the main menu? If you’re a gamer, especially on consoles, you’ve seen this screen more often than you’d care to.  It’s … Continue reading →

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Richmond Code Camp 2009.1

April 3, 2009

Richmond Code Camp 2009.1 is Saturday, April 25th. What is a code camp?  A code camp is an all day event for developers by developers.  The easiest way to think of a code camp is to think about a great … Continue reading →

Posted in Developer Community, Game Development | Reply

Anatomy of an XNA Application

January 4, 2009

So you have your environment set up, and you create your first XNA project.  XNA Game Studio sets up your project, and gives you a great skeleton for developing your game.  Below is the complete “Game1.cs” file you’re given.  I … Continue reading →

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XNA: Setting up your development environment

January 1, 2009

Getting started with XNA is real easy, but like with any framework, you need to have your development environment configured correctly.  All my development is done using Visual Studio 2008.  However, if you’re not able to own a license for … Continue reading →

Posted in Game Development | Replies: 2

Writing Some Games

January 1, 2009

I’m a big advocate of programming for fun.  In fact, one of the major reasons I got into software development was because I wanted to write games.  However, there is this time in your career (right around college) when you … Continue reading →

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Welcome to KevGriffin.com. I'm a software developer from Chesapeake, VA.

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